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List of all pokemon roms tumblr
List of all pokemon roms tumblr






list of all pokemon roms tumblr list of all pokemon roms tumblr

If the supplied argument is a variable, then the game will use its value to locate the proper flag. pointer-or-bank-0Ī pointer or script bank 0 may be used, but the other script banks may not be used. Otherwise, it is treated as a four-byte pointer to data. If the supplied argument is between 0x00000000 and 0x00000003 (inclusive), then it will be treated as a reference to a script bank. The single-byte numeric identifier of one of the game's 64 hidden variables. The single-byte numeric identifier of one of the three zero-indexed string buffers. The single-byte numeric identifier of one of the four zero-indexed script banks. Flags 0x500 to 0x700 are trainer flags, flags 0x890 to 0x8FD are world map flags, and many others are used as well. It should be noted that many flags have been reserved by the game engine. The two-byte numeric identifier of any valid script flag that is, a word value lower than 0x0900. Variables 0x4100 to 0x4180 may also be unsafe a list of all safe variables hasn't been created yet.Ĭheck out this document by karatekid552 on safe variables and flags. It should be noted that variables 0x5084 to 0x7FFF are not actually valid scripting variables, and modifying them may overwrite game data (including Pokémon stored in the PC). Sometimes, a command will actually act on the variable itself rather than on its value (i.e. In most cases, commands that accept variables will extract the variables' values and use those values as input. The two-byte numeric identifier of any valid script variable that is, a word value greater than 0x3FFF. The value should be the offset (in ROM or RAM) of some piece of data that the command needs. Trainer battles: the rematch flag tableĪ dword.Finding the offset of a command's ASM (FireRed).0xD3 braille2 (acts like "getbraillewidth").0xA6 cmda6 (acts like "settilemanager").0x9E checkanimation (acts like "waitanimation").0圆2 settrainerflag (acts like "cleartrainerflag").0圆1 cleartrainerflag (acts like "settrainerflag").0x5D repeattrainerbattle (acts like "dotrainerbattle").0x30 checksound (acts like "waitsound").0x1A copyvarifnotzero (acts like "copyorsetvar").Want to make a contribution? PM Spherical Ice on PokéCommunity, or e-mail him. Includes detailed descriptions of what the commands do, theĬommands above 0xD5 are not listed because they do This document is meant to serve as a comprehensive reference toĮach scripting command. Pokémon FireRed scripting commands Pokémon FireRed Scripting Commands original document created by DavidJCobb with some revisions








List of all pokemon roms tumblr